Tuesday, 29 July 2014

PS4 Bundle Deal



Have you heard that Sony announced the PlayStation®4 (PS4™) is now bundled with a digital voucher for The Last of Us: Remastered for $449.99???

It contains:
  • PS4™ console
  • DUALSHOCK®4 wireless controller
  • Digital copy of The Last of Us: Remastered

 The Last of Us: Remastered is exclusive to the PS4.  The game is rebuilt to run in 1080p, with a list of upgrades including higher resolution character models, improved shadows and lighting, and upgraded textures. It also comes with bonus DLC material, such as the Left Behind single-player expansion chapter, the Abandoned Territories multiplayer map pack, and the Reclaimed Territories map pack.

Check out all major retailers to grab this bundle!

Monday, 28 July 2014

The Ultimate Board Game List - D




I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here are the Ds.

(Visit the 0-9, & AsBs, Cs)




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Dark Tower a Fantasy Adventure Born of Electronic Wizardry

 Dark Tower is a 1981 electronic board game by Milton Bradley Company, for one to four players.

The object of the game is to amass an army, collect the three keys to the Tower, and defeat the evil within. The game came out during the height of the role-playing game craze in the early 1980s.



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Diamant

Diamant is a quick, fun game of push-your-luck. Players venture down mine shafts by turning up cards from a deck, sharing the gems they find on the way down. Before the next card is turned up, you have the chance to leave the mine and stash your finds, including any gems you get on the way out.

Why would you leave? Because the deck also contains hazards, scorpions, snakes, poison gases, explosions and rockfalls. When a duplicate hazard turns up (such as a second scorpion), anyone left in the shaft has to flee for safety and loses all the gems they got this turn. The trick is, the more players that leave, the bigger your share in the next card will be.




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Die Macher International Edition

Die Macher is a strategy board game designed by Karl-Heinz Schmiel of Germany. The game is based on the German electoral system and each player takes the role of one of five political parties. Parties score points based on seats won in seven state (Land) elections, the size of their national party base, the amount to which they control the national media, and how well their party platform aligns with national opinion.

 Each state election is a "mini game" on its own. Each state has its own interests (such as "do we support higher taxes, or not?"), and a party will do better if its platform aligns with the local concerns. Players can deploy a limited number of "party meetings" (groups of grassroots activists) to a state; the more they have there, the more votes they will generate when the election is resolved. "Shadow Cabinet" cards, representing influential party officials, can be used to perform some special actions, and each party tracks its "trend" (favorability rating) in the state using a sliding scale. When the election is held, each party scores votes based on the formula (trend + interest alignment)* (number of meetings). A maximum score is 50, and parliamentary seats (victory points) are awarded based on this score and the state's actual number of seats in parliament. The seven states are chosen at random from the sixteen Länder of Germany, so some elections will be more influential than others. Players can modify their party’s' platform and by controlling the local media can also affect what the state is concerned about.


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Diplomacy

Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959. Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements that produce random effects. Set in Europe before the beginning of World War I, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units.

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Dixit

Dixit is a card game created by Jean-Louis Roubira, and published by Libellud. In 2010, it won the Spiel des Jahres award.

Its title is Latin for "he/she said", a frequent sentence beginning in old narrations.

Designer(s) Jean-Louis Roubira
Publisher(s) Libellud
Players 3 to 6
Age range 8 and up
Playing time 30 minutes

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Djambi

Djambi (also described as "Machiavelli's chessboard") is a board game and a chess variant for four players, invented by Jean Anesto in 1975.

The game is played on a 9×9 board whose central square (called "the maze") is marked with a different color or a sign. Each player has 9 pieces:

1 Chief
1 Assassin
1 Reporter
1 Troublemaker (also called Provocateur, or Diplomat)
1 Necromobile
4 Militants.

The objective of the game is to capture the chiefs of the other players before they capture yours. Although informal alliances can be temporarily agreed upon, there is no team: each player plays against the other players.

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Domaine

The king shall return... But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish a claim over the most valuable parts of the kingdom before the king finally returns.

In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the king’s return?

In Domaine, players form domaines by placing walls on the modular board to enclose territory. Completed domaines can then be expanded, even into your opponents'. Protect domaines by placing knights, which resist expansion. Actions are taken by playing cards that have a cost associated with them. Gain money by selling cards and controlling mines. Sold cards can be acquired by other players. Players score points based on the quantity and type of terrain enclosed in their domaines, as well as by controlling many mines of a single type. The winner is the first player to cross a specific point threshold or the player with the most points when the card deck runs out.

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Dominion Deck Building Game

Dominion is a deck-building game created by Donald X. Vaccarino and published by Rio Grande Games. Each player uses a separate deck of cards to which only he or she has access; players draw their hands from their own decks, not others'. During turns, players use their cards to perform various actions and purchase cards from a common pool of card stacks available to all players, including those that give them more actions, coins to purchase cards, and victory cards that are otherwise valueless during the game. At the end of the game, defined when certain common stacks are exhausted, the player with the highest number of victory points wins. The game has a light medieval theme, with card names that reference pre-industrial, monarchical, and feudal social structures.


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Don't Miss The Boat

Don't Miss The Boat is a board game for two to four players, with no dice or cards or element of elimination. The rules are simple enough to be mastered by a five year old, yet there is no element of chance, and experienced players can use sophisticated tactics and strategies to win. The game was first published by Parker Brothers in 1965, later by Waddingtons. The title is currently owned by Hasbro and is no longer manufactured.   



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Don'T Quote Me

Don't Quote Me is a brand developed by Wiggles 3D. The company is a games and entertainment publisher. The company has developed a line of Don't Quote Me board games and also has an online quotations database.

The original Don't Quote Me game features quotes from historical figures and current celebrities. It won GAMES Magazine's GAMES 100 award in 2004. Other versions of the game include a TV edition, a children's edition and a sports edition.

A public Facebook app lets users play the original Don't Quote Me game online.

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Doom: The Boardgame

Doom: The Boardgame is an adventure board game for two to four players designed by Kevin Wilson and published by Fantasy Flight Games in 2004.

The game is a based on the Doom series of first-person shooter computer games, though it resembles Doom 3 more than it does the first two Doom video games. An expansion has been released for the game in 2005, called Doom: The Boardgame Expansion Set, which adds difficulty levels to the game, new game pieces and updates to some of the original rules, as well rules to play on Deathmatch and Capture the Flag. In 2005, Fantasy Flight released Descent: Journeys in the Dark, which is based on the Doom game. Soon after this, the company ceased production of Doom.

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Dorn

Dorn is a diceless tactical fantasy board game developed in Czech Republic and published by Altar in 2006.

One or more players control a group of heroes and one player controls the evil Dornkeeper and his monsters. The heroes need to collect three artifacts from the game board and then they can challenge the Dornkeeper himself. As there is no dice in combat, the game is based on strategy and tactics, when heroes need to cooperate in order to win.

There are nine heroes to choose from, each having unique abilities on three experience levels. The Dornkeeper has eight different types of monsters at his disposal. Treasure cards found on the gameboard as well as random Blessing cards make every game quite different, there is no ultimate winning strategy.

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Downfall
 Downfall is a two-player game for players aged 7 and older, first marketed by the Milton Bradley Company in 1970.

The game consists of a vertical board with five slotted dials on each side. Each player starts with ten numbered tokens or discs at the top of the board. The object of the game is to move the discs to the bottom of the board by turning the dials. Players alternate turns moving the dials and cannot move a dial that their opponent has just moved. The winner is the first player to move all of their discs into the tray at the bottom. An advanced version of the rules dictates that the discs arrive in the tray in numerical order.


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Dune

 Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka.

The game was originally designed with a Roman Empire theme, with the name Tribute. Avalon Hill had acquired the license to produce a Dune game, and contacted Eberle, Kittredge and Olotka when their own design proved unusable. Elements suitable for the Dune universe were added to the game, particularly from their earlier game, Cosmic Encounter.

In 1984, to tie in with the Dune film, Avalon Hill published a second edition of the game as well as two expansions, Spice Harvest and The Duel.


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Dvonn


DVONN is a two-player strategy board game in which the objective is to accumulate pieces in stacks. It was released in 2001 by Kris Burm as the fourth game of the GIPF Project. DVONN won the 2002 International Gamers Award and the Games magazine Game of the Year Award in 2003.

DVONN is played on a board with 49 spaces. The board has a hexagonal layout 5 hexes wide. One player has 23 black pieces to play, the other player has 23 white pieces. There are also 3 neutral red pieces, called DVONN pieces.

The object of the game is to control more pieces than your opponent at the end of the game.


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Wednesday, 23 July 2014

Sims 4 Gameplay Trailer

Who is as excited as I am that The Sims 4 will be coming to PCs on September 2nd?  Just in time for kids to go back to school so I can game uninterrupted!! Woot!

Check out the brand new gameplay trailer now:




Do you play Sims?  Are you looking forward to this?

Monday, 14 July 2014

$200 Family Game Night Giveaway

Over on my other blog I just posted a giveaway for a $200 family game night prize pack that includes seven board games, a pair of giant-sized coffee mugs and three boxes of Peanut Butter Cheerios. The main stream board game line up include classics as well as some newer best sellers.


I've heard good things about Apples to Apples and have been meaning to try it for a while now. And well, those Peanut Butter Cheerios? Put those out in a bowl on game night and I guarantee they will disappear.

Feeling lucky? Head over to Maple Leaf Mommy and ENTER for your chance to win.

Monday, 7 July 2014

Ultimate Board Games List: C




I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here is the Cs.

(Visit the 0-9, & As, Bs)


Camelot The Build Board Game



Because Kings Don't Do Tapestries! Rooted in the Arthurian legend during the late medieval era, Camelot The Build is a tile-laying game of medieval castle building with all sorts of dubious stratagems, cunning tricks, and subtle ploys.




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Camp Granada



In turn, a player moves the toy bus as far as one wishes but if the bus breaks down a player’s turn is over. The object of the game is to collect three animals and exit camp. The game is based on a “Hello Muddah, Hello Fadduh,” a novelty song of the sixties. Game comes with 16 Icky animal cards, 48 camp bus cards, 4 bunk house roofs, a camp bus and 12 rubber animals. cute game for the kids 50's game


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Can't Stop

Can't Stop is a board game designed by Sid Sackson originally published by Parker Brothers in 1980, and was long out of print in the United States. It was reprinted by Face 2 Face Games in 2007.

An iOS version was developed by Playdek and released in 2012. The goal of the game is to "claim" (get to the top of) three of the columns before any of the other players can. But the more that the player risks rolling the dice during a turn, the greater the risk of losing the advances made during that turn.       



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Candy Land - The Kingdom of Sweets Board Game

Candy Land (also Candyland) is a simple racing board game. The game requires no reading and minimal counting skills, making it suitable for young children. Due to the design of the game, there is no strategy involved—players are never required to make choices, just follow directions. The winner is predetermined by the shuffle of the cards.





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Carcassonne Basic Game

Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently)[1] in English.[2] It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions.


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Careers Board Game

Careers is a board game first manufactured by Parker Brothers in 1955, which has been reprinted from time to time up to the present day. It was devised by the sociologist James Cooke Brown.

Victory conditions (a secret "Success Formula") consist of a minimum amount of fame, happiness and money that the player must gain. Players (from two to six) set their own victory conditions before the game begins, the total of which must be sixty (or one hundred, recommended when only two are playing). The board consists of a square with an outer track and several minor loops (called occupation paths), each of which starts and ends at a space on the outer track. Originally there were eight loops, but that was later simplified to six. Some fame, happiness and money ("victory points") can be obtained on the outer track. These victory points can be obtained more quickly on the occupation paths.

Each occupation path has more opportunities for certain types of victory points than others (e.g., in Hollywood there are many opportunities to get fame points). Each occupation also has certain minimum entry requirements.


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Carrom

Carrom is most easily described as "finger pool". On a 29" x 29" wooden board, players flick a large weighted disc (the striker) at smaller wooden discs (the carrom-men). The goal is to sink your 9 carrom-men (black or white), as well as the red Queen, in the four corner pockets. The first player or team to accomplish this collects points for the round (commonly called a "board"). A standard game of Carrom continues until one player has 25 points or 8 boards have been completed. Carrom is typically played with powder, and some variations of the game use cues. The most widely played form of 'proper' Carrom is supported by a world wide set of rules known as The Laws of Carrom, and are available from the International Carrom Federation. Carrom bears similarities to Pool and Crokinole, but is a fascinating game in its own right with varied strategies and techniques. No one knows exactly where the game originated. It could have come from Bangladesh, Burma, Egypt, or Ethiopia, but most believe it originated in India.


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Cartagena

Cartagena is a critically acclaimed German-style board game released in 2000, that takes as its theme the legendary 1672 pirate-led jailbreak from the dreaded fortress of Cartagena. The game supposedly became popular in the pirate coves of the Caribbean. With its very simple concept, this game of strategy gives each player a group of six pirates and the objective is to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.


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Castle Risk

Each player starts out with one castle on the game board. Your objective is to capture all your opponents' castles, so that you are the last player remaining in the game.

This game in the Risk family of games is markedly different than the original Risk. The combat mechanism is the same but players receive armies at the end of the turn, not the beginning (the sole exception being playing a Reinforcements card).


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Caylus

Caylus is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and Rio Grande Games in North America. Caylus has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics.

An iOS version of Caylus that can be played on the iPhone and iPad was launched on January 16, 2012.

A card-game version, Caylus Magna Carta, was published in 2007, as well as a limited premium version of the game, with redesigned medieval-styled artwork and metallic coins.




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Chapayev


Chapayev is a dexterity game originating in the former USSR that is played upon a checkers board. The game is a unique cross between checkers and billiards.

The aim of the game is to advance your row of checkers to the opposite side of the board by winning rounds. Rounds are won by knocking all your opponent's checkers off the board. Within a round, players alternate turns flicking checkers. If you succeed at removing a checker from the opposing team and keep your pieces on the board, you may flick again. When all the opponent's checkers are removed, you win the round and advance your line one row. If you win the round without losing any of your checkers, advance two rows. The army to reach the opposite side of the checkerboard wins!


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Checkers Board Games

The Checkers game (or Draughts) is played by two players on a 8x8 chess-board. Only the dark boxes are used (the clear boxes are never used). The players take place on both sides. A player plays with the dark pawns, and the other with the clear pawns. The players move their pawns in turn, diagonally of a box to another. When a player jumps over a pawn of his adversary, it takes this pawn.


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Chess

Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide in homes, parks, clubs, online, by correspondence, and in tournaments.

 
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Chromino

Chromino – short for "chromatic domino" – challenges players to empty their hand of chromino tiles first. Each such tile has three colors on it laid out in a 1x3 row.

At the start of the game, each player takes a hand of eight chrominoes and a special start tile with a wild center square is placed face-up on the table.

Each turn, a player either places a chromino from her hand onto the table – with that chromino tile matching at least two colors on adjacent tiles already on the table – or else she draws a new chromino tile from the stock, playing this tile if possible and keeping it otherwise. The first player to empty her hand wins.


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Cirkis

CirKis - the captivating game of circles and stars and it's so easy, anyone can play but can you win?

 Players take turns placing a piece on the board next to the last piece played. Completing circles and stars scores points.

 The first player to score 40 points wins the game The game can also end if one player plays his/her final piece or if no further plays are available Playing time is 15 minutes and up

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Civilization: The Board Game

Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the US in 1981 by Avalon Hill. The game typically takes eight or more hours to play and is for two to seven players. The Civilization brand is now owned by Hasbro, but it is no longer published in the US. Civilization introduced the use of the technology tree (or "tech tree"), variants of which have been implemented in numerous later board and video games.

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Clue The Classic Edition

The classic detective game!

In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board.

Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out.


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Clue Jr. - Case of the Missing Pet

A children's "Jr." version of the classic Clue game. Instead of discovering who killed "Mr. Boddy," players have to discover "Who ate the cake?" Players have to discover who ate the cake, what time the cake was eaten, and what drink, was eaten with the cake. The mechanics are also simplified for this children's version of Clue, but is still very similar to Clue.

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 Conspiracy

There are four capitals, four bankbooks, one top secret briefcase and eight greedy spies that anyone can control. The object is to move the briefcase to your headquarters. Players can either secretly pay off or openly move a spy one space on their turn. Each player has an account of $10,000 and can bribe spies in increments of at least $100. If you move a spy, another player may challenge the move.

The two players then slowly reveal how much money they each have on the spy in question. If the challenger wins, the move is rescinded. If the defender wins, the move stays and the challenger loses his next turn. Players need to cooperate against whichever player is closest to victory. You can conspire openly to swipe the case or murder a spy and turn the tables on a player who is a mere one space away from winning. No dice, no cards, no luck involved. Learn to work together or games will end in a hurry.

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Cosmic Encounter
Cosmic Encounter is a science fiction–themed strategy board game, designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species attempting to establish control over the universe, each with a unique power to break one of the rules of the game. In 1992, a new edition of Cosmic Encounter won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991, and placed 6th in the Deutscher Spiele Preis. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.

Cosmic Encounter is a dynamic and social game, with players being encouraged to interact, argue, form alliances, make deals, double-cross, and occasionally work together to protect the common good. Most editions of the game are designed for three to six players, although official rules exist for playing with as few as two or as many as eight players.


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Cranium

Cranium is a party board game based on Ludo. Whit Alexander and Richard Tait created Cranium in 1998 after Richard spent a weekend playing games with another family and recognized the need for a game involving a variety of skills. He left his job at Microsoft, convincing his friend and co-worker Whit Alexander to join him in the creation of Cranium. Cranium is manufactured by Hasbro subsidiary Cranium, Inc. Cranium is billed as "The Game for Your Whole Brain." Unlike many other party games, Cranium includes a wide variety of activities.




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Crokinole 2-in-1 Wooden Game

Crokinole is a dexterity board game similar in various ways to pitchnut, carrom, marbles, and shove ha'penny, with elements of shuffleboard and curling reduced to table-top size. Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.




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Crosstrack

Crosstrack, the "unique track switching game", is an abstract strategy game created by Shoptaugh Games in 1994. Players place special track pieces onto an irregular octagon board, winning by being the first to create an unbroken path between two opposite sides.
 Players 2-4
Age range 8+
Setup time 30 seconds
Playing time 10-30 minutes
Random chance None
Skill(s) required Tactics, Strategy


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CrossWays: The Path to Victory is Not Always a Straight Line

Play CrossWays the Fresh, Light Strategy Game CrossWays is the game of playing cards, placing markers, and making paths across the board. But watch out for your opponents, they can block your way or remove your markers, so choose your position wisely!

In CrossWays, the path to victory is not always straight, but it’s always fun!!
AGES 8+
2-8 players or teams
15-25 minutes play time
MSRP: $24.95


And She Games CrossWays Post


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