Remember Dragon Warrior on the Nintendo (NES)? I loved that game. I've enjoyed every game in the Dragon Warrior series that I've managed to get my hands on. Dragon Quest VIII was the first installment in the series available for the Playstation 2. (Formerly known as Dragon Warrior in North American, it's always been called Dragon Quest in Japan.) It's one of my all time favourite PS2 RPG-style games.
The game looks and sounds great! The soundtrack is amazing. Those who've only played the demo need to know that the music has been completely revamped for the full release. The symphonic version of the music is beautiful. The parts of the soundtrack which have the danger of becoming repetitive are subdued. At other points, where key storyline moments occur, the music adds wonderfully to the action and intensity.
The visuals are gorgeous. The cell-shading anime-like style is beautiful to look at. The brightly coloured, beautifully rendered graphics are full of plenty of little details. There are butterflies fluttering in the fields. Birds, cats, dogs, horses, and sheep wander on the overworld map. You're not going to get breathtaking photo realism here, but the visuals are very consistent in their quality. The actual game play looks every bit as good as the cut scenes.
The overworld is huge! At first I was overwhelmed by the size and because I had yet to find the in game world map (don't worry you get one eventually) I avoided exploring due to fears of getting irrevocably lost. However, my fears were without base. The game does a good job of limiting you from just wandering endlessly, while still maintaining the feel of a wide open world.
As this is an old school style roleplayer I fully expected to be hoping right onto the level up treadmill. However there is so much to do and explore in the overworld areas that this was never a concern. There are tons of treasure chest hidden throughout the world map. There are also notorious monsters to hunt down in each area. There is so much to see and do that the leveling up ends up happening while you're busy just exploring and attempting to hunt down all of the hidden extras.
The world is beautiful to look at and utterly engaging. Time passes from day to night. The sun and the moon rise and set. The (gorgeous!) stars come out to light up the night time sky. You encounter different, more difficult, monsters based on the time of day. For example, some notorious monsters only show up at night time. The towns folk also have different things to say based on whether it is day or night.
The towns aren't large, and there are a limited number of towns folk character models. I was pleasantly surprised by the changes in the townsfolk as the game progressing. For example, as the time line progressed in the game I kept returning to the first town, and each time some, but not all, of the characters would have different things to say. What they had to say wasn't always important, sometimes it was just window dressing, but the fact that there was constant change really added to the immersive feel.
The game play is simple and intuitive. The menus were clean and easy to work with. Movement both in town and on the overworld map is fluid. You have complete control over the camera angles at all times.
Much frustration has been eliminated by making "warp" items immediately available in the game. From the moment you start playing you can purchase items to let you warp out of a dungeon or back to town. Also the spell equivalents are learnt early on. At any time you can warp back to any town you've already visited, thus taking out any frustrating or time-consuming back tracking.
The monsters are great to look at and consistently amusing.
The entire game is full of amusing and unique characters. If the storyline is the standard save-the-kingdom-from-the-evil-mage fare, the game makes up for it by having some rather unique characters. (My favourite being your sidekick Yangus, the reformed bandit.) The characterization and character interaction is great. Some very amusing stuff here. The plot is fairly linear, but the amount of side quests, and the wide open feel to the world, help nix the feeling of being dragged along. There is a vein of humour running throughout the game that I think most players, of all ages, will enjoy.
My one disappointment was in the voice acting. I thought it was horrible! Teeth grittingly horrible. I was particularly annoyed by the cheesy accents. Why is each speaking part a different nationality? (eg. French bartender, Russian fortune teller). The guying doing the voice acting for Yangus wasn't bad, but why is he British? Overall, I felt they could have just left the Japanese voice acting in place (with subtitles) and I would have been much much happier. While on the subject of sound, my husband was exceedingly annoyed by the classic "do-do-do" beep noises that happen as text goes by. It didn't bother me... but I think he was ready to rip a speaker out.
Overall, Dragon Quest VIII: Journey of the Cursed King is definitely one of the best RPGs I've played in a LONG time. Fluid, intuitive, game play, gorgeous graphics, wonderful sound and an immense, utterly immersive, world, make this an RPG that's not to be missed. It's probably the best roleplayer available for the PS2 period. Pick it up, you won't be disappointed.
- Got Game?
- Raising Gamers
- Gaming vs. Life
- Getting Crafty
- Be in the Spotlight
Thursday, 21 August 2014
Welcome our weekly giveaway link-up,
Gamer Girl Giveaways.
There will be an ongoing linky, but will be published each Thursday. Stop in weekly and link up any gaming related giveaways. Or come on by and browse for gaming giveaways to enter!
Wondering how to participate? It's easy!
Under Your name: put the name of your giveaway prize and the end date. For example something like this "My Cool Blog - Excellent Prize (Can/US 3/12)" or this "Awesome Prize, 4/16".
Under Your URL: copy and paste a direct link to your giveaway, not to the main page of your blog.
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And finally... if you link up, please help spread the word about the Gamer Girl Giveaway Link-Up. Grab our button or send out a quick tweet. The more folks that know, the more exposure your giveaway will receive!
Do you have Gaming Giveaways? Link up yours here: http://t.co/dMjWWZJA8e #giveaway #gaming #win #canwin
— Shari Goss (@knitwitshair) November 2, 2013
Wednesday, 20 August 2014
Tuesday, 19 August 2014
At And She Games we love all kinds of gaming, and all types of games! So we have been curating some Ultimate Game Lists to show off to you! We have been working our way through the The Ultimate Board Games List for a while now, and would love if you would check that out as well!
We wanted to work on Video Games next. But first, let me say that there are a lot of video games out there. Every type and variety, and I am sure we will miss some a long the way. Also since some games and systems are obsolete and "current" can be a relative term, we went with 2005 and newer, and as many as we can find.
We would love your input on any we may miss along the way! We would also love to hear your thoughts of some of these games. If you would like to write a review of the game on our blog (we can link back to your game or business), please email us.
Check out the other letters: A, B
Captain Toad Treasure Tracker
Captain Toad: Treasure Tracker is an upcoming puzzle platform video game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii U. The game is a spin-off of the Mario series which builds upon a minigame originally featured in 2013's Super Mario 3D World, and supports Amiibo figurines. The game is scheduled for release in Q4 2014. Captain Toad: Treasure Tracker builds upon the Adventures of Captain Toad minigame within Super Mario 3D World, where the character and basic gameplay model had been first introduced. In the game, players control Captain Toad, who must safely navigate through various obstacles in order to reach a gold star at the end of each level. In a move reminiscent of Super Mario Bros. 2, he is able to pull up plants by the roots which reveal either coins or turnips that can be thrown at enemies. He can also collect a pickaxe that, similar to the hammer found in Donkey Kong, briefly allows him the ability to clear out enemies and obstacle blocks. Captain Toad can be hit twice before dying, and can collect mushrooms to restore his health. As in Super Mario 3D World, Captain Toad is able to walk and run, but unable to jump.
Platforms: Wii U
C-Evo is a freeware empire building game along the lines of the Civilization series. Span several thousands years as you control all aspects of your chosen people, such as exploration and expansion, industry and agriculture, warfare and diplomacy, science and administration. Experience the same popular turn-based strategy from the mid 90s, but with even more emphasis on powerful AI and careful design of the rules.
Caesar IV is a city-building game set in ancient Rome, developed by Tilted Mill Entertainment. The game was released on September 26, 2006 in North America. The game features a three-dimensional game engine and individual modeling of game character behaviors.
In a departure from older versions in the series, Caesar IV is equipped with variable, realistic 3D instead of fixed, isometric 3D. This means more realistic landscapes and city views, and the ability for players to better see and use game building space.
In addition, buildings and roads may be placed at 45 degree angles to the playing grid, as well as aligned with the grid, allowing game players more options in creating efficient and visually appealing city layouts.
Call of Duty: Advanced Warfare
Call of Duty: Advanced Warfare is a first-person military science fiction video game developed by Sledgehammer Games and published by Activision. The game is set to be released November 4, 2014.
Advanced Warfare, like the other Call of Duty titles, is presented in a first-person shooter perspective. However, the game features several changes; unlike other installments, Advanced Warfare does not use a traditional heads-up display; instead, all information is relayed to the player via holographic projections from the weapon equipped. The general gun-play remains unchanged, apart from new mechanics, for example, certain guns will be able to recharge slowly, allowing the player to take cover and stay there for a certain period of time to gain ammo for the weapon. The player can also switch different types of grenades whilst holding one with the shoulder buttons. It includes Frag, Stun, EMP, Smart, Threat, etc.
Platforms: PLAYSTATION 3, Xbox 360, PC, PlayStation 4, and Xbox One
Call of Duty: Black Ops
Call of Duty: Black Ops is a 2010 first-person shooter video game. It is the first to be set in the Cold War and the fifth to be set in World War II. It is the third in the series to be developed by Treyarch, and is connected to the developer's Call of Duty: World at War.
Black Ops is a first-person shooter, retaining the same gameplay mechanics as previous Call of Duty titles. The player assumes the role of a foot soldier who can wield various firearms (only two of which can be carried at once), throw grenades and other explosives, and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching or prone. Each affects rate of movement, accuracy, and stealth. The player can drop to the prone stance from the standing stance while running, and can momentarily sprint before having to stop.
The screen glows red to indicate damage to a player's health, which regenerates over time. When the character is within the blast radius of a live grenade, an on-screen marker indicates where it is in relation to the player, helping the player to move away or to throw it back. Among the weapons new to the series in Black Ops are crossbows with bolts and explosive ammunition, Dragon's Breath rounds and ballistic knives.
Platforms: Nintendo Wii, PLAYSTATION 3, Xbox 360, Nintendo DS, PC, and Mac
Call of Duty: Ghosts - Xbox 360
Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward, with assistance from Raven Software, Neversoft and Certain Affinity. Published by Activision, it is the tenth primary installment in the Call of Duty series and the sixth developed by Infinity Ward. The video game was released for Microsoft Windows, PlayStation 3, Xbox 360, and Wii U on November 5, 2013, with Treyarch handling the port for the Wii U.
The game was released with the launch of next-generation consoles PlayStation 4 and Xbox One. According to review score aggregator Metacritic, Ghosts received "mixed or average" reviews from critics, with most praising its multiplayer gameplay and introduction of the new game mode Extinction. It was criticized, however, for its single-player campaign, rehashing of familiar concepts, and general lack of innovation. Platforms: Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One
Call of Duty: World at War
Call of Duty: World at War is a 2008 first-person shooter video game developed by Treyarch and published by Activision Blizzard. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II.
The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine.
The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
Platforms: Microsoft Windows, PlayStation 3, Wii, Windows Mobile, Xbox 360
The game is periodically updated, adding new "episodes" and playable levels; new levels are updated first on Facebook followed by Android & iPhone. Candy Crush Saga has "episodes" of 15 levels each (the first two "episodes" have only 10 levels). An update to the game in December 2013 added the "Dreamworld" levels, giving players the opportunity to replay older levels with a new mechanic, which is also periodically updated. As of August 2014 via Facebook, there are 650 regular levels and 365 levels on Dreamworld.
Platforms: Facebook, iOS, Android
Die Anna drives through the Coastal Carnage level
In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, mine and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians. Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars, or killing all pedestrians on the level.
Platforms: MS-DOS, Windows, Mac OS, PlayStation, Nintendo 64, Game Boy Color, iOS, Android
Cars 2: The Video Game
Cars 2: The Video Game introduces the international training center - CHROME (Command Headquarters for Recon Operations and Motorized Espionage) that expands upon the film storyline
Choose from more than 20 different characters, such as Mater, Lightning McQueen and the newly introduced Finn McMissile and Holley Shiftwell, and train to become world class spies
Participate in simulated hazardous missions using high-tech gadgets to evade and impede adversaries
Perform maneuvers only Cars characters can do, such as backwards driving, air tricks, sidestepping to avoid obstacles, two wheel driving and more
Connect with World of Cars Online, a free-to-play browser-based virtual world based on the Cars universe, to gain rewards in the video game and then use them to unlock new items in the virtual world
Platforms: PlayStation, Xbox 360, Nintendo Wii, PC, Mac, and Nintendo DS
Catan is based on the "Settlers of Catan" board game. This version takes the action to XBLA. Game play remains mostly unchanged from the base version of the board game. AI was developed for the game with help from the board game's designer, Klaus Teuber.
Platforms: PlayStation 3, Windows, and Xbox 360
Caterpillar Construction Tycoon - PC
Caterpillar Construction Tycoon is a business simulation game in which the player manages multiple construction sites. It was developed by Gaberiel Entertainment, and published by Activision Value on September 15, 2005 for the PC. The object of this game, as in all tycoon computer games, is to become a tycoon, and in this case, a Construction Tycoon. In this game, players must successfully manage different construction facilities around the world. In order to keep it running smoothly, they must draft Caterpillar Construction vehicles in addition to managing their employees time schedules and salaries.
Chart Wars 3
In Chart Wars 3 your task is to manage a label, attract bands and manage the lives of the band members. Your ultimate goal is to become the label of the chart-leading bands, and rise to the top of the music industry.
Chick Chick Boom
Chick Chick Boom is a single-player artillery game. The player commands a team of yellow-colored chicks and must use weaponry and defensive items to defeat the opposing team of black-colored chicks, led by a black Easter Bunny nicknamed the "Poster Bunny". To activate a weapon or defense item, the player needs to trace an image with a certain degree of accuracy for it to register and activate. Like Mission in Snowdriftland, Chick Chick Boom was scored by Fabian Del Priore.
Chocolatier is a casual strategy video game with action game elements, developed by Big Splash Games and published by PlayFirst. Players assume the role of a young Chocolatier, who must navigate 14 cities around the globe while buying ingredients, manufacturing chocolates, and selling them to chocolate shops. Two modes of play are available: in story mode the player must rebuild an almost bankrupt chocolate empire and acquire 64 chocolate recipes from around the world; in free mode players start out with scant resources and must become successful chocolatiers.
Chocolatier was the first game developed by Big Splash Games, a trio of experienced video game designers, who remained employees whilst developing a prototype game in their spare time. This prototype was rejected by publishers, but after coming up with the premise of Chocolatier the team was signed-up by PlayFirst and completed the title. The game received a mostly positive reception: reviewers enjoyed the action mini-game which is played when chocolates are manufactured, and the game's graphics, sound, and Victorian-era presentation.
Platforms: Mac OS X, Windows, Nintendo DS
Do you have what it takes to become a Cinema Tycoon? Find out in this exciting new simulation where you select the movies, buy upgrades, and hype your Cinema to become the next Mega-Plex! Choose the next big Hit to bring people in, avoid the Flops, and never underestimate the competition! Don't forget to balance your costs, prices, and ticket sales! You'll enjoy gorgeous graphics along with superb animation and sound.
Platforms: Online, PC
Cinema Tycoon 2: Movie Mania
Cinema Tycoon 2: Movie Mania
In Cinema Tycoon 2: Movie Mania, you play the role of a new employee trying revive Mr. Pickwick`s ailing movie theater chain. Restore the Pickwick theaters by taking over its day-to-day managerial duties. Fight off competitors, juggle budgets, manage your snack inventory and pick the best films to boost ticket sales in this easy to play money-management game.
Do you have what it takes to create blockbuster entertainment and build a 5-star Cineplex empire?
Cities in Motion
Cities in Motion (CIM) is a city-based mass transportation simulator for PC and Mac. Players operate their own transportation company, building a public network with a variety of vehicle types, including buses, trams, and subway trains. By meeting the needs of city residents, the player tries to make as much profit as possible. Observing the changing and growing city and the people in it is key to building a successful and efficient network. - Explore four different cities: Vienna, Helsinki, Berlin, and Amsterdam. - Engage in a campaign with 12 scenarios, as well as a sandbox mode where all campaign cities are playable. - Experience realistic 3D graphics with more than 100 unique, highly detailed buildings. - Use the advanced map editor to create your own cities. - Immerse yourself in an advanced economic simulator as you struggle with banks and shifting economic trends. - Play through 100 years of transportation history throughout four eras, spanning from 1920 to 2020. - Choose between more than 30 different vehicles based on real-life models of buses, trams, water buses, helicopters, and subways, complete with an underground view. - Meet residents’ travel needs as 7 different social groups exhibit different passenger behaviors. - Experience a real-time city and traffic simulator as each location's bustling population commutes between their homes, jobs, and leisure sites.
Cities in Motion 2: Metro Madness
Galaxie Madressa: The Madressa might not be the quickest, but it has excellent fuel efficiency and a high capacity. This modern vehicle performs well on busy routes.
Capitol Rocket: With extra wide seating the Rocket is superbly comfortable to ride. It's also sturdy and needs little maintenance. It doesn't consume a lot of energy, but it's not as fast as other trains. Comfort comes with a cost!
Arnauld Metropolis: The Metropolis, as the name states, is designed for big, bustling cities. It barely needs maintenance thanks to the solid build, and is very fuel efficient. All this combined with a high average speed means it is an excellent vehicle on busy inner city routes with passengers all day long.
Capitol EcoBoost: It may have an otherworldly appearance, but don't worry, it just the new EcoBoost made from recycled materials! The Capitol Factories wanted something brand new and eco-friendly, so they used recycled material to build an all new metro train model. The unique look is very attractive to passengers.
Crescenta FL9: The brand new model from the Crescenta factories, the FL9, is a future classic. It features a very comfortable ride for the passengers and an impressive carrying capacity. It lacks in speed but it makes up for it by carrying such a huge amount of people. It is at its best on congested inner city routes.
Platform: PC and Mac
=================================================Cities of History
Cities of History can be classified as a TES, a Territorial Evolution Simulator. This means that a region under control by the player is formed and influenced by co-operation and progression. The game usually starts in a isolated environment - unless the player wishes to skip this period. This is the pre-Greek civilization Ch'aap. These first 500 years often serve as a chance for the player to get settled in the large world that is Locany. It may be very useful to gather, construct, and develop before the Greeks arrive in the 5th century BC. During the early days of colonization a group will travel to unexplored territories to found the first Home City, Antropolis. From here a city will develop, through the Middle Ages, the Renaissance, Industrial Revolution, United Locany, and ends in the year 2020. In the Modern Era, Locany will be at it's strongest, hopefully pointing out the player's success.
Cities XL (formerly Cities Unlimited) is a city-building computer game developed by Monte Cristo. The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.
Focus Home Interactive acquired the franchise in June 2010 and released Cities XL 2011 on October 14, 2010. The latest installment, Cities XL 2012, was announced in July 2011 and was released on October 20, 2011.
The game offers the designation of three types of building lots: residential, commercial and industrial, each of which can have a different density. Residential lots are furthermore distinguished by four social classes: unskilled workers, skilled workers, executives, and elites. Before designating building lots, players are required to select which class of residents may live there. The social class chosen for a lot will not be modified by the simulation.
To create building lots, players can zone an area of the map in which, upon confirmation, individual building lots will be created by the game. Players can also plop building lots individually. A Mass Placement Tool has been announced in previews allowing players to select tags that define what categories of buildings they want to see created when outlining an area of lots.
City Life is a city-building game that lets the player create a modern city. It is the first modern city-building game to allow the player to work in full 3D environment. City Life allows players to zoom in and see every little bit of detail. The placement method allows buildings to be placed at an angle, as also seen in Sierra Games' Caesar IV. More recently, the game has been criticized for lack of many detailed elements, such as weather, disasters, and more "in depth" user control. City Life continues the very long tradition of city-building and construction and management games, that was originally started by Utopia from developer Don Daglow and Will Wright's SimCity series by allowing the player to customize their urban city's roads, buildings, finances, ordinances and much more. City Life utilizes a three dimensional game engine in displaying cities, and also includes the requirement to satisfy six different socioeconomic groups within the city, an essential part of gameplay. The six groups include the Elites, Suits, Radical Chics, Fringe, Blue collars and Have-Nots.
For the first time in a city builder you can look inside the Villas, forums, and even the Roman baths
Create your own living community simply by choosing and placing the wide variety of buildings
Place hundreds of unique buildings across the city - more options than any other city building games
Manage and interact with real Romans - bring high drama to your city with their emotions, state of health, and candid feelings about the city
Build mighty wonders and monuments to influence your city and make it look great
Civilization is a turn-based single- or multiplayer strategy game. It has numerous different variations, and is one of my all-time favourite games.
The player takes on the role of the ruler of a civilization, starting with only one settler unit and one warrior, and attempts to build an empire in competition with one to eleven other civilizations. The game requires a fair amount of micromanagement (although less than any of the simulation games). Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by barbarians, units with no specific nationality and no named leader. These threats only come from unclaimed land or sea, so that over time there are fewer and fewer places from which barbarians will emanate.
Platform: DOS, Windows, Amiga, Macintosh, Atari ST, Sega Saturn, Super NES, and PlayStation
=================================================Clash of Clans
Clash of Clans is completely free to play, however some game items can also be purchased for real money. If you don't want to use this feature, you can disable in-app purchases in your device's settings.
Clash of Clans is an addictive mixture of strategic planning and competitive fast-paced combats. Raise an army of Barbarians, War Wizards, Dragons and other mighty fighters. Join a clan of players and rise through the ranks, or create your own Clan to contest ownership of the Realm. Driving back the goblins is just the first step - your quest isn't over until your clan reigns supreme over all others!
Build Your Coffee Empire From The Ground Up.
5 Different Store Styles
Dozens Of Charming Characters
Gives Sim Games A Jolt Of Caffeine.
Platform: PC, and online
Command & Conquer 3: Kane's Wrath
Command & Conquer 3: Kane's Wrath is an expansion pack for the 2007 real-time strategy video game Command & Conquer 3: Tiberium Wars.
The storyline campaign is set between the end of Tiberian Sun and the beginning of Tiberium Wars. It revolves around the seemingly immortal leader of the Brotherhood of Nod, Kane, and recounts his ascent to power after nearly escaping death in the year 2031, ending with Kane's taking over of Nod by 2047.
Kane's Wrath features a "Risk-like" gameplay doughnut called "Global Conquest", where players build and control their forces from a strategic, global level with the goal of either destroying all enemies or completing their side's alternate victory objective. Instead of the traditional Command & Conquer RTS gameplay, the mode uses a turn-based system where the player issues higher-level orders such as "build a base here" (to have the computer automatically build a base with preset structures) or "upgrade this base" (to have the computer automatically perform multiple structure upgrades on a base); the orders execute at the end of a turn and the other sides then get theirs. Combat in this mode occurs whenever two opposing forces collide on the world map; the battle can either be played traditionally (as a standard real-time C&C game) or be automatically resolved by the computer using the forces' relative strengths.
Platform: Xbox 360, PC
Crashday - PC
Crashday is a destruction derby/racing/car stunts game co-developed by Replay Studios, Moonbyte Games and published by Atari. It was released in February 2006.
The game combines various styles of preceding racing games. Several modes are available, including several race variants, a Destruction Derby-like arena, various capture-the-flag variants, and stunt competition. The cars can be upgraded to have weapons, similar to those in Full Auto, with which to attack competitors in both race and arena modes.
The stunt mode involves the player driving around a purpose-built stunt track, performing flips, rolls and other stunts to receive points. The more combo stunts you perform, the more points you receive. The hold the flag mode contains a flag that should be driven through a number of randomly selected checkpoints. The flag can be stolen from another player by toughing his/her car. Race mode includes a mode whereby the last car on each lap is destroyed. There is also a race type called bomb run mode featuring a minimum speed that rises with each checkpoint to avoid a bomb being detonated, in reference to the movie Speed.
Crusader Kings Complete
Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in 2004. It is set in the time-period from December 26, 1066 until December 30, 1452. Unlike past Paradox titles (Hearts of Iron, Victoria: An Empire Under the Sun and the Europa Universalis series), Crusader Kings focuses on building a dynasty instead of a country, having similarities to role-playing video games. The lead game programmer was Johan Andersson. As with the other Paradox Interactive history games, Crusader Kings is considered a macro-management real-time strategy game (as moves are played out simultaneously and continuously) but typically involves far more planning than the fast-paced action that is usually associated with real-time strategy.
Platforms: Microsoft Windows, Mac OS X
Crysis is a first-person shooter video game developed by Crytek in their headquarters in Frankfurt, Germany, published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game of a trilogy. A separate game entitled Crysis Warhead was released on September 16, 2008, and follows similar events as Crysis but from a different narrative perspective. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design.
The game is based in a future where a massive ancient space alien-constructed structure has been discovered buried inside a mountain on an island in the fictional Lingshan Islands, near the coast of the East Philippines. The single-player campaign has the player assume the role of U.S. Army Delta Force soldier Jake Dunn, referred to in-game by his callsign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nanosuit" which was inspired by a real-life military concept. In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.
Platform(s): Microsoft Windows, PlayStation 3, and Xbox 360