Monday, 30 June 2014

Ultimate Board Games List: Bs

I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here is the Bs.

(Visit the 0-9, and As)



 Backgammon
Backgammon is one of the oldest board games for two players. The playing pieces are moved according to the roll of dice, and a player wins by removing all of his pieces from the board before his opponent. Backgammon is a member of the tables family, one of the oldest classes of board games in the world.

Although luck is one of the determining factors in the outcome, strategy plays a more important role in the long run.[1] With each roll of the dice, players must choose from numerous options for moving their checkers and anticipate possible counter-moves by the opponent. In variants that originate from early 20th century New York, players may raise the stakes during the game. There is an established repertoire of common tactics and occurrences.

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Balderdash
Balderdash is a board game of bluffing and trivia created by Laura Robinson and Paul Toyne. The game was first released in 1984, under Canada Games. It was later picked up by a U.S company, The Games Gang, and eventually became the property of Hasbro, and finally Mattel. The game is based on a classic parlor game called Fictionary. The game has sold over 15 million copies worldwide to date. It is aimed at fans of word games, such as Scrabble.


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BANG
Bang! is a wild west-themed card game similar to a spaghetti western designed by Emiliano Sciarra and released by Italian publisher daVinci Editrice in 2002. In 2004, Bang! won the Origins Award for Best Traditional Card Game of 2003 and Best Graphic Design of a Card Game or Expansion.

The game is known worldwide as Bang!, except in France where it was known as Wanted! until September 2009.

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Barbarossa
Barbarossa is a plasticine-shaping German-style board game for 3 to 6 players, designed by Klaus Teuber in and published in 1988 by Kosmos in German and by Rio Grande Games in English. Barbarossa won the 1988 Spiel des Jahres award.
Publisher(s): Kosmos & Rio Grande Games
Players 3–6
Age range 16 + S
etup time 5 minutes
Playing time 60 minutes
Random chance Medium
Skill(s) required Sculpture, Logic

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Battleship Game
Battleship (also Battleships or Sea Battle) is a guessing game for two players. It is known worldwide as a pencil and paper game which dates from World War I. It was published by various companies as a pad-and-pencil game in the 1930s, and was released as a plastic board game by Milton Bradley in 1967.

And She Games Post

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Bezzerwizzer
Bezzerwizzer is a trivia game combining trivia and tactics. The game was invented in 2006 by the Dane Jesper Bülow. The name "Bezzerwizzer" comes from the originally German term "Besserwisser", meaning "know-it-all".

 Mattel has released versions for the United Kingdom, France, Germany, and the United States In Denmark there are three different editions of Bezzerwizzer, developed by the Danish company Bezzerwizzer ApS.

Until now Bezzerwizzer ApS has sold more than 100,000 Bezzerwizzer games in Denmark. Bezzerwizzer ApS has also launched the game in Finland, Norway and Sweden.


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Blockhead
Blockhead! is a game invented in 1952 by G.W. "Jerry" D'Arcey and developed by G.W. and Alice D'Arcey in San Jose, California. Originally consisting of 20 brightly colored wooden blocks of varying shapes, the object of the game is to add blocks to a tower without having it collapse on your turn.

Blockhead! uses slang terms with a block theme: A player who has lost once is called a "square"; a player who has lost twice is a "character"; a player who loses three times and is eliminated is a "blockhead".

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Blokus Game
Blokus (pronounced like "block us"[1]) is an abstract strategy board game for two to four players, invented by Bernard Tavitian and first released in 2000 by Sekkoïa, a French company. It has won several awards, including the Mensa Select award and the 2004 Teacher's Choice Award. In 2009, the game was sold to Mattel. Players 2–4 Age range 5 + Setup time < 1 minute Playing time 20 - 30 minutes Random chance None Skill(s) required Strategic thought

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Blood Bowl Team Manager
Blood Bowl: Team Manager - The Card Game is a bone-breaking, breathtaking standalone card game of violence and outright cheating for two to four players. Chaos, Dwarf, Wood Elf, Human, Orc, and Skaven teams compete against each other over the course of a brutal season. Customize your team by drafting Star Players, hiring staff, upgrading facilities, and cheating like mad.

 Lead your gang of misfits and miscreants to glory over your rivals all to become Spike! Magazine's Manager of the Year!

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Blood Feud In New York Board Game
On a very large map of New York, including all the suburbs in Queens and Brooklyn, players build up their gangs of thugs, goons and hit men. Move these around the city in limos, speedboats and helicopters, attack your enemies, and take control of boroughs to earn income and hire more gangsters.

Kill your enemy's Boss and you control their gang. Buy police protection and move around safely. When your family members congregates in one borough, they are safe, but earn you no income bonuses. Put a family member in each borough and your get bonuses to income, but then they are vulnerable to attack.

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Blue Max Game (3rd Edition)
Blue Max is a multi-player board game of World War I aerial combat over the Western Front during 1917 and 1918. Each player is a fighter pilot of the British, French, American, or German air service. Each game is a single dogfight, in which players try to shoot down as many enemy planes as possible without being shot down themselves. There is no limit to the number of players in a single game. It was first published by Game Designers Workshop (GDW), in 1983. The game is named after the prestigious German order Pour le Mérite, informally known as Blue Max.

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Boggle
The original 3-minute word search game! Just shake up the lettered cubes, drop them into the grid and start the timer. Then race to see who can list the most words - with the highest point value - among the random letter assortment in the grid! Points are tallied by word length Perfect for parties, travel and family game night fast play.




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A quick thinking party game that everyone can enjoy!
Draw a question and start blurting out your guesses to hit the 'Bullseye' answers.  Guess right, or an opponent can win your scoring chips.  Includes 540 game cards, scoring chips, sand timer, game board, playing pawns and instruction sheet.  An award winner! For 2 to 6 players (up to 18 players with teams). Ages 13 to Adult.

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Bookchase is a board game published by Art Meets Matter. Players compete to acquire six small books for their bookshelf. They do this by partly by answering multiple-choice questions, partly by visiting special spaces on the board: The Bookshop, The Book Corner, The Library and also by chance events triggered by the turn of an Award or Sentence card.

Each player takes turns moving round the board until one player has acquired six books: one of each of six categories. Once the player has a book shelf with six books they head for the centre space and if they arrive with book shelf intact they win.

The board game was first launched and played at The Hay Festival of Literature in 2007.

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Brain Chain is a strategy-driven trivia board game played by two or three players or teams. The object is to be the first player or team to connect an unbroken row of six "links" horizontally, vertically, or diagonally. The game is played on a 10x10 category grid surrounded by an exterior track. Brain Chain has been described as Trivial Pursuit with a Go-Moku win mechanic plus a dash of Pueblo added in.

Brain Chain was designed by Alicia Vaz and Scot Blackburn, who are Los Angeles attorneys, and Kris Harter, a graduate of Pacific Union College and a teacher at Loma Linda Academy. Roy Ice designed all of the graphics on the gameboard and box. Brigit Warner edited all of the trivia questions. Brain Chain is currently owned and distributed by Brain Chain Games, Inc.

Games Magazine has named Brain Chain a Top 100 Game.

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To rattle off so many things, persons etc in the desired category (due to the card drawn). For each answer which is written on the category card you may advance one step (two if that's an unusual answer, written in italics).

Brainstorm is highly derivative of Outburst!, but with new game mechanics.

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Break the Safe Game
Your mission : Beat the clock to break the safe!
It's the heart-pounding game of teamwork where your adversary is the relentless ticking of the clock. You are part of an elite team of agents who have exactly 30-minutes to defeat the dangers of EGC (Evil Guys Complex) and find four keys necessary to stop the countdown and unlock The Safe.
Players are spies trying to race against the clock that starts at 30min and ticks down to the game's end. The object is to get the 4 keys to open the safe and return to the start to stop the clock. The keys are found under booby traps that require a specific tool to disarm. There is also a guard and guard dog that will send you to jail if they catch you.

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Buccaneer
Each player starts with five chips. To take one of the ship cards, you have to have a stack of chips, the minimum number of chips for each ship being shown on the card. Making the stacks higher is the

Scoring in Die Safeknacker was very streamlined and elegant: You scored the value of the card when you took it and paid off the other players the values of their chips in your stack. In this new version there are complications (tokens to collect, a consolation prize for the player next to the top in the stack) which give you a little more to think about.
game's signature gimmick (originating in Die Safeknacker): On your turn, you can take one of your chips, or one of your stacks, and put it on top of one chip or stack of another player, and are then the proud owner of the entire stack. Trouble is, you can't SPEND the stack on a ship until your next turn, by which time somebody else may have taken it away from you by the same process.

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Buckaroo
Buckaroo! is a game of physical skill, intended for children aged four and above. Buckaroo is made by Milton Bradley, a division of the toy company Hasbro. Originally released in 1970 by ideal using a white mule this has now been replaced with a brown one. Play centres on a simple articulated plastic model of a mule named Roo (or Buckaroo). The mule begins the game standing on all four feet, with just a blanket on its back. Players take turns placing various items onto the mule's back. They must do so very gently, as a delicate spring mechanism inside the mule will be triggered by excess vibration—if it is triggered, the mule bucks up on its front legs, throwing off all the accumulated items. The player who triggered this buck is knocked out of the game, and play resumes. The winner is the last player remaining in the game. In the (unlikely) event that a player manages to place the last item onto the mule's back without it bucking, that player is the winner.

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