Monday, 7 July 2014

Ultimate Board Games List: C

I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here is the Cs.

(Visit the 0-9, & As, Bs)

Camelot The Build Board Game

Because Kings Don't Do Tapestries! Rooted in the Arthurian legend during the late medieval era, Camelot The Build is a tile-laying game of medieval castle building with all sorts of dubious stratagems, cunning tricks, and subtle ploys.


Camp Granada

In turn, a player moves the toy bus as far as one wishes but if the bus breaks down a player’s turn is over. The object of the game is to collect three animals and exit camp. The game is based on a “Hello Muddah, Hello Fadduh,” a novelty song of the sixties. Game comes with 16 Icky animal cards, 48 camp bus cards, 4 bunk house roofs, a camp bus and 12 rubber animals. cute game for the kids 50's game


Can't Stop

Can't Stop is a board game designed by Sid Sackson originally published by Parker Brothers in 1980, and was long out of print in the United States. It was reprinted by Face 2 Face Games in 2007.

An iOS version was developed by Playdek and released in 2012. The goal of the game is to "claim" (get to the top of) three of the columns before any of the other players can. But the more that the player risks rolling the dice during a turn, the greater the risk of losing the advances made during that turn.       


Candy Land - The Kingdom of Sweets Board Game

Candy Land (also Candyland) is a simple racing board game. The game requires no reading and minimal counting skills, making it suitable for young children. Due to the design of the game, there is no strategy involved—players are never required to make choices, just follow directions. The winner is predetermined by the shuffle of the cards.


Carcassonne Basic Game

Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently)[1] in English.[2] It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions.


Careers Board Game

Careers is a board game first manufactured by Parker Brothers in 1955, which has been reprinted from time to time up to the present day. It was devised by the sociologist James Cooke Brown.

Victory conditions (a secret "Success Formula") consist of a minimum amount of fame, happiness and money that the player must gain. Players (from two to six) set their own victory conditions before the game begins, the total of which must be sixty (or one hundred, recommended when only two are playing). The board consists of a square with an outer track and several minor loops (called occupation paths), each of which starts and ends at a space on the outer track. Originally there were eight loops, but that was later simplified to six. Some fame, happiness and money ("victory points") can be obtained on the outer track. These victory points can be obtained more quickly on the occupation paths.

Each occupation path has more opportunities for certain types of victory points than others (e.g., in Hollywood there are many opportunities to get fame points). Each occupation also has certain minimum entry requirements.



Carrom is most easily described as "finger pool". On a 29" x 29" wooden board, players flick a large weighted disc (the striker) at smaller wooden discs (the carrom-men). The goal is to sink your 9 carrom-men (black or white), as well as the red Queen, in the four corner pockets. The first player or team to accomplish this collects points for the round (commonly called a "board"). A standard game of Carrom continues until one player has 25 points or 8 boards have been completed. Carrom is typically played with powder, and some variations of the game use cues. The most widely played form of 'proper' Carrom is supported by a world wide set of rules known as The Laws of Carrom, and are available from the International Carrom Federation. Carrom bears similarities to Pool and Crokinole, but is a fascinating game in its own right with varied strategies and techniques. No one knows exactly where the game originated. It could have come from Bangladesh, Burma, Egypt, or Ethiopia, but most believe it originated in India.



Cartagena is a critically acclaimed German-style board game released in 2000, that takes as its theme the legendary 1672 pirate-led jailbreak from the dreaded fortress of Cartagena. The game supposedly became popular in the pirate coves of the Caribbean. With its very simple concept, this game of strategy gives each player a group of six pirates and the objective is to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.


Castle Risk

Each player starts out with one castle on the game board. Your objective is to capture all your opponents' castles, so that you are the last player remaining in the game.

This game in the Risk family of games is markedly different than the original Risk. The combat mechanism is the same but players receive armies at the end of the turn, not the beginning (the sole exception being playing a Reinforcements card).


 Castles of Mad King Ludwig

Castles of Mad King Ludwig was designed by Ted Alspach. He's the fellow behind one of my other current board game favourites, Suburbia. Castles of Mad King Ludwig hasn't actually been released yet, it's due out in October (2014). So what follow is my views after having had the chance to play a preview copy of the game through from beginning to end, once. I didn't read the instructions, instead the game was taught to us by one of the people working the Bezier Games booth, a pleasant young woman who I believe was the designer's daughter.



Caylus is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and Rio Grande Games in North America. Caylus has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics.

An iOS version of Caylus that can be played on the iPhone and iPad was launched on January 16, 2012.

A card-game version, Caylus Magna Carta, was published in 2007, as well as a limited premium version of the game, with redesigned medieval-styled artwork and metallic coins.



Chapayev is a dexterity game originating in the former USSR that is played upon a checkers board. The game is a unique cross between checkers and billiards.

The aim of the game is to advance your row of checkers to the opposite side of the board by winning rounds. Rounds are won by knocking all your opponent's checkers off the board. Within a round, players alternate turns flicking checkers. If you succeed at removing a checker from the opposing team and keep your pieces on the board, you may flick again. When all the opponent's checkers are removed, you win the round and advance your line one row. If you win the round without losing any of your checkers, advance two rows. The army to reach the opposite side of the checkerboard wins!



The Checkers game (or Draughts) is played by two players on a 8x8 chess-board. Only the dark boxes are used (the clear boxes are never used). The players take place on both sides. A player plays with the dark pawns, and the other with the clear pawns. The players move their pawns in turn, diagonally of a box to another. When a player jumps over a pawn of his adversary, it takes this pawn.



Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide in homes, parks, clubs, online, by correspondence, and in tournaments.



Chromino – short for "chromatic domino" – challenges players to empty their hand of chromino tiles first. Each such tile has three colors on it laid out in a 1x3 row.

At the start of the game, each player takes a hand of eight chrominoes and a special start tile with a wild center square is placed face-up on the table.

Each turn, a player either places a chromino from her hand onto the table – with that chromino tile matching at least two colors on adjacent tiles already on the table – or else she draws a new chromino tile from the stock, playing this tile if possible and keeping it otherwise. The first player to empty her hand wins.



CirKis - the captivating game of circles and stars and it's so easy, anyone can play but can you win?

 Players take turns placing a piece on the board next to the last piece played. Completing circles and stars scores points.

 The first player to score 40 points wins the game The game can also end if one player plays his/her final piece or if no further plays are available Playing time is 15 minutes and up


Civilization: The Board Game

Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the US in 1981 by Avalon Hill. The game typically takes eight or more hours to play and is for two to seven players. The Civilization brand is now owned by Hasbro, but it is no longer published in the US. Civilization introduced the use of the technology tree (or "tech tree"), variants of which have been implemented in numerous later board and video games.


Clue The Classic Edition

The classic detective game!

In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board.

Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out.


Clue Jr. - Case of the Missing Pet

A children's "Jr." version of the classic Clue game. Instead of discovering who killed "Mr. Boddy," players have to discover "Who ate the cake?" Players have to discover who ate the cake, what time the cake was eaten, and what drink, was eaten with the cake. The mechanics are also simplified for this children's version of Clue, but is still very similar to Clue.



There are four capitals, four bankbooks, one top secret briefcase and eight greedy spies that anyone can control. The object is to move the briefcase to your headquarters. Players can either secretly pay off or openly move a spy one space on their turn. Each player has an account of $10,000 and can bribe spies in increments of at least $100. If you move a spy, another player may challenge the move.

The two players then slowly reveal how much money they each have on the spy in question. If the challenger wins, the move is rescinded. If the defender wins, the move stays and the challenger loses his next turn. Players need to cooperate against whichever player is closest to victory. You can conspire openly to swipe the case or murder a spy and turn the tables on a player who is a mere one space away from winning. No dice, no cards, no luck involved. Learn to work together or games will end in a hurry.


Cosmic Encounter
Cosmic Encounter is a science fiction–themed strategy board game, designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species attempting to establish control over the universe, each with a unique power to break one of the rules of the game. In 1992, a new edition of Cosmic Encounter won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991, and placed 6th in the Deutscher Spiele Preis. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.

Cosmic Encounter is a dynamic and social game, with players being encouraged to interact, argue, form alliances, make deals, double-cross, and occasionally work together to protect the common good. Most editions of the game are designed for three to six players, although official rules exist for playing with as few as two or as many as eight players.



Cranium is a party board game based on Ludo. Whit Alexander and Richard Tait created Cranium in 1998 after Richard spent a weekend playing games with another family and recognized the need for a game involving a variety of skills. He left his job at Microsoft, convincing his friend and co-worker Whit Alexander to join him in the creation of Cranium. Cranium is manufactured by Hasbro subsidiary Cranium, Inc. Cranium is billed as "The Game for Your Whole Brain." Unlike many other party games, Cranium includes a wide variety of activities.


Crokinole 2-in-1 Wooden Game

Crokinole is a dexterity board game similar in various ways to pitchnut, carrom, marbles, and shove ha'penny, with elements of shuffleboard and curling reduced to table-top size. Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.



Crosstrack, the "unique track switching game", is an abstract strategy game created by Shoptaugh Games in 1994. Players place special track pieces onto an irregular octagon board, winning by being the first to create an unbroken path between two opposite sides.
 Players 2-4
Age range 8+
Setup time 30 seconds
Playing time 10-30 minutes
Random chance None
Skill(s) required Tactics, Strategy


CrossWays: The Path to Victory is Not Always a Straight Line

Play CrossWays the Fresh, Light Strategy Game CrossWays is the game of playing cards, placing markers, and making paths across the board. But watch out for your opponents, they can block your way or remove your markers, so choose your position wisely!

In CrossWays, the path to victory is not always straight, but it’s always fun!!
2-8 players or teams
15-25 minutes play time
MSRP: $24.95

And She Games CrossWays Post



  1. We love Candy Land in our house, I forgot about clue jr! I will keep my eye out for it we loved it as kids!

  2. We love playing cranium. It's so much fun!

  3. Clue Jr. is a favourite in out house with the young man who want to be a police officer when he grows up

  4. Its funny because most of the C games I haven't heard of. We do play Candy Land in my house!!

  5. We have a family game call Draw & Describe... Where a person has to pick an item that they have seen (and know the others have seen) and then write 1 - 5 paragraphs relating to the item. After a given period of time The person will read what they wrote and then the other's have one guess (rotating around the table) to figure what it is. Then that person gets to pick and so on... computertech2you [at] live [dot] com

  6. wow i havent played most of those. i got some work to do lol. but will always be a fan of Candy Land and Clue. cannot wait till my daughter is old enough that we can play board games together


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