Monday, 11 August 2014

Ultimate Board Games List - F

I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here are the Fs.

(Visit the 0-9, & AsBs, Cs, Ds, Es)



Fanorona is a strategy board game for two players. The game is indigenous to Madagascar.

Fanorona has three standard versions: Fanoron-Telo, Fanoron-Dimy, and Fanoron-Tsivy. The difference between these variants is the size of board played on. Fanoron-Telo is played on a 3×3 board and the difficulty of this game can be compared to the game of tic-tac-toe. Fanoron-Dimy is played on a 5×5 board and Fanoron-Tsivy is played on a 9×5 board - Tsivy being the most popular. Black and white pieces, twenty-two each, are arranged on all points but the center. The objective of the game is to capture all the opponents pieces. The game is a draw if neither player succeeds in this. Capturing is done by either approaching or withdrawing from opponent's pieces.



Farlander is a quick abstract strategy war game set in the medieval era. The map consists of seven modular hexagons, each hexagon is divided into 3 or 4 territories. The game play has two phases: inhabiting and conquering. In the first phase each player deploys its pieces (knights) one at a time. In the second, players take turns to conduct an attack. No dice are involved. The only random element of the game is the decision at the beginning of each phase which player goes first. The player with the highest number of territories at the end of the game, is the winner.
It takes about 5 minutes to explain the rules. However, this is deceptive, for the game requires good grasp of strategy in both phases.


Figure It Out

The Figure It Out board game was based on the popular children's game show Figure It Out on Nickelodeon. It was produced by Cardinal Games in 1998 and included a Billy the Answer Head board that was coated to allow for writing and erasing with crayon, two sets of game cards, and a timer.

This game was designed to be played with 2 to 6 players with a recommended minimum age of 7.

A round was won by figuring out the contestant's secret.  


Fireball Island is a board game first published by Milton Bradley in 1986. The tagline is "The dimensional adventure game of pitfalls and perils!" It is set on an unexplored tropical island, the home of the primitive idol Vul-Kar. Players progress along winding paths around the island, avoiding fireballs and trying to capture Vul-Kar's jewel and carry it to the escape boat. Game concept originally developed by artist / toy designer Chuck Kennedy.  


Flick Wars

Flick Wars plays from 2-4 players and takes 10 minutes per player to play. This is a dexterity flicking game, and the board is your table. Setup is fast – give each player the discs and cards in their color. All the factions have a unique unit distribution and their own special power. The goal of the game is to eliminate all your opponent’s units by deploying and out maneuvering your opponent.

On your turn, either reposition units on the board or activate a unit. When activating a unit, you can use all the unit’s powers and move or attack with all the unit’s flicks. In this game, everything you do is a flick. When you a move a unit, you can flick the unit as far as you want. To attack, you need to be in range, and then you flick to hit the enemy unit.



Focus is an abstract strategy board game, designed by Sid Sackson and first published in 1964 by Kosmos. The game has been re-published many times since, sometimes under the titles Domination or Dominio. Focus won the 1981 Spiel des Jahres and Essen Feather awards. The game appears in Sackson's A Gamut of Games in the section New Battles on an Old Battlefield.

Two to four players move stacks of one to five pieces around a checkerboard with the three squares in each corner removed, thus forming a 6×6 board with 1×4 extensions on each side. Stacks may move as many spaces as there are pieces in the stack. Players may only move a stack if the topmost piece in the stack is one of their pieces. When a stack lands on another stack, the two stacks merge; if the new stack contains more than five pieces, then pieces are removed from the bottom to bring it down to five. If a player's own piece is removed, they are kept and may be placed on the board later in lieu of moving a stack. If an opponent's piece is removed, it is captured. The last player who is able to move a stack wins.


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