Monday, 18 August 2014

Ultimate Board Games List - G





I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here are the Gs.

(Visit the 0-9, & AsBs, Cs, Ds, Es, Fs)




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The Game of the Generals, also called GG as it is most fondly called, or simply The Generals, is an educational wargame invented in the Philippines by Sofronio H. Pasola, Jr. in 1970. It can be played within twenty to thirty minutes. It is designed for two players, each controlling an army, and a neutral arbiter or an adjutant. It needs the use of logic.

The game simulates armies at war trying to outflank and outmaneuver each other. As in actual warfare, the game allows only one side's plan to succeed. Certain strategies and tactics, however, allow both sides the chance of securing a better idea of the other's plan as the game progresses. Players can also speak with others during matches, hoping to make a false impression on where the flag is.

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Ghettopoly Boardgame


Ghettopoly is a parody of Monopoly released in 2003. Invented by David Chang, it uses Monopoly-like mechanics in the atmosphere of a caricaturized United States ghetto.

The four railroad properties are replaced by liquor stores. Other properties include a massage parlour, a peep show and a pawn shop. The Community Chest and Chance squares become Ghetto Stash and Hustle squares, while taxation squares are replaced by police shakedown and carjacking squares.

Instead of building houses and hotels, property owners can build crack houses and projects. The seven game pieces include: a pimp, a ho, a 40 oz, a machine gun, a marijuana leaf, a crack rock, and a basketball.

Official Description:

Buying stolen properties, pimpin hoes, building crack houses and projects, paying protection fees and getting car jacked are some of the elements of the game. Not dope enough?...If you don't have the money that you owe to the loan shark you might just land yourself in da Emergency Room.


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GiftTRAP Board Game

GiftTRAP puts your gift-giving savvy to the test!

Hottest Party Game of the Year!
GiftTRAP wins prestigious “Best Party Game of the Year 2008” Games Magazine, proving that while real gifts can be “traumatic”; giving virtual gifts and finding out how people really feel is heaps of fun. Be prepared for some surprises!

It's the hilarious social conversation starter that will get you and your friends talking about things that matter.

Despite there being hundreds of party games, it's rare to find one that adults and children both LOVE playing.

Unlike other party games you don't need skills in drawing, acting or trivia so it works well when you have a crowd of mixed ages/skills.


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Besides attempting to find oil in dusty Texas, players must also try to outbid one another for sales contracts in the oil industry. An oilfield with drilling sites scattered about is spread out before the players, who take their trucks out trying to grab those sites as quickly as possible.
Three groups of tiles are laid over the drilling sites, giving a range of value for each site once it has been reached by a player. The deeper a site is into the field the greater its overall yield. But players have to weigh this against creating a constant supply from the smaller yields that are closer at the beginning of the game.
Once oil has been produced, players can attempt to sell it on the market. But there are only three companies, and with four players this means that one player will be shut out each turn. Bidding has an interesting element to it in that player's bidding pools are hidden from one another, making it difficult to tell whether a player is bluffing.


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Gipf

GIPF is an abstract strategy board game by Kris Burm, the first of six games in his series of games called the GIPF Project. GIPF was recommended by Spiel des Jahres in 1998.

Players take turns pushing tokens (one player taking black, the other white) from the edge of the tri-gridded, hexagonal board, with pieces already in play pushed in front of the new placements rather than allowing more than one piece on any space.

The game is lost if a player has no more tokens to play, and since each starts with a set number of tokens, it is clearly necessary to recycle pieces already positioned to keep playing. This is achieved by contriving to line up four pieces of the same colour in a row on the board, at which point those tokens are returned to their owner, and any opposing tokens extending from the line of four are captured.

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Girl Talk A Game of Truth or Dare

Girl Talk is the name of a board game first sold in 1988. It was a popular/staple game for teenage girls throughout the 1990s. It was similar to the parlour game Truth or Dare. Girl Talk was one of a rash of "teenage girl-themed games" that appeared on the market in the '80s and '90s based around boys, talking on the phone, dancing, having parties and sleepovers, and other "girl-ish" themes.


The game, starring Lindsay Velez comes with an opaque spinner with a hole in it, and multiple exchangeable cardboard circles which can be placed into the spinner. The spinner would land on either a question or a "dare". Each action (or question) is worth a certain amount of points. If a player does not perform the action or answer a question they must wear a "zit sticker" for the rest of the game. Players may use their points to buy one of four kinds of fortune cards; the first to collect one of all four types is the winner.


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Gnip Gnop (pronounced with hard Gs) is a two-player table-top game in which the players try to get all six balls to the opponent's side first. The game begins with three balls and three levers per sides. The levers are for shooting balls to the other side. Between the two sides is a plastic barrier with the holes slightly larger than the balls. There are three pink balls and three green balls. The game is enclosed in clear plastic to keep the balls from flying out.

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GO

Go is a board game for two players that originated in China more than 2,500 years ago. Strategy is significant to the game despite its relatively simple rules. The two players alternately place black and white playing pieces, called "stones", on the vacant intersections (called "points") of a grid of 19×19 lines (beginners often play on smaller 9×9 and 13×13 boards).

The objective of the game is to use one's stones to surround a larger total area of the board than the opponent. Once placed on the board, stones may not be moved, but stones can be removed from the board if captured; this is done by surrounding an opposing stone or group of stones by occupying all orthogonally-adjacent points. Players continue in this fashion until neither player wishes to make another move; the game has no set ending conditions. When a game concludes, the territory is counted along with captured stones and komi to determine the winner. Games may also be won by resignation.


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The Great Train Board Game

The Great Train Robbery is a board game created by the British military historian and author Bruce Barrymore Halpenny in the early 1970s and is based upon the actual robbery that took place on the 8 August 1963. Although based on The Great Train Robbery, the board game has been adapted on a few small points, one being the extra farm house that was added for playing purposes. The game is a form of strategy race game with the robber player trying to avoid the police players.

The board of the game was original, which made a change from most board games that tend to be adaptations of other games. The board is made up of a quite complex and extensive road network down which the robbers escape from the train and through which the police chase the robbers or set road block traps. Its rules are easy to interpret, but the players have to use a fair amount of judgement and skill in order to trap or avoid trapping each other.


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Guess Who? Board Game
Guess Who? is a two-player guessing game created by Ora and Theo Coster, also known as Theora Design, that was first manufactured by Milton Bradley in 1979 in Great Britain. It was brought to the United States in 1982.


Each player starts the game with a board that includes cartoon images of 24 people and their first names with all the images standing up. The game starts with each player selecting a card of their choice from a separate pile of cards containing the same 24 images. The object of the game is to be the first to determine which card one's opponent has selected. Players alternate asking various yes or no questions to eliminate candidates, such as "Does this person wear glasses?" The player will then eliminate candidates by flipping those images down until all but one is left. Well-crafted questions allow players to eliminate one or more possible cards.

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