Monday, 25 August 2014

Ultimate Board Games List - H




I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here are the Hs.

(Visit the 0-9, & AsBs, Cs, Ds, Es, Fs, Gs)




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Hacienda


Hacienda is a board game that has a lot going for it. It has tiles, theme, interaction, a double-sided board, money not made of paper, smiling animals, and more. Hacienda is a type of area control game. You control spaces on the board as you take your animals – sheep, pigs, horses, and cattle – to market. The more spaces you control, the better your chances of winning. Hacienda is a board game that has a lot going for it. It has tiles, theme, interaction, a double-sided board, money not made of paper, smiling animals, and more.

 Hacienda is a type of area control game. You control spaces on the board as you take your animals – sheep, pigs, horses, and cattle – to market. The more spaces you control, the better your chances of winning. You have a hand of animal and land cards that correspond to your supply of animal and land tiles. And yes, all the animals on the cards have a smile on their faces. You play your cards to place tiles on the board.

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Heroscape
Heroscape (stylized as "heroScape" or "HeroScape") is an expandable turn-based miniature wargaming system originally manufactured by Milton Bradley Company, and later by Wizards of the Coast, both subsidiaries of Hasbro, Inc., and discontinued by Hasbro in November 2010. The game is played using pre-painted miniature figures on a board made from interlocking hexagonal tiles that allow for construction of a large variety of 3D playing boards. The game is often noted and lauded by fans for the relatively high production quality of the game materials, in particular the pre-painted miniature figures as well as its interchangeable and variable landscape system.

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In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.




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Hijara Strategy Game

Hijara ... a 2-player, abstract, strategy board game of concentration using stone placement and points accumulation.

Start with an empty board, end with a full board and the player with the most points is the winner. There are three ways to score points: 4 numbers of a kind in a row - horizontally, vertically, diagonally scores 10 points. 4 numbers in sequence - horiz., vert., diag. scores 15 points. 4 numbers in a square scores 20 points.

You snooze, you lose - as overlooked points are forfeited. A singular game for two with only one rule - i.e. numbered squares my be filled in any order however, stones must be placed on the square [being filled] in numerical order of that square.

Hijara, Arabic for small stones, is a 3D game on a 2D board and listed in GAMES 1996 Top 100.


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History of the World

History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer and how long it takes for their civilizations to disappear.

The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany, with every player controlling a new rising empire from history. Some empires are stronger than others (like the Romans), but the game's clever mechanisms can help balance that out. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board.

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Hotels

Hotel Tycoon, first published as Hotels, is a Monopoly-like game in which hotel tycoons try to buy and build the best hotels in the world and compete for guests. The game caters two to four players, ages eight and up. An average game lasts about 90 minutes.

Players try to buy and build the best hotels in this game, earning the most money or bankrupting their opponents. A successful hotel consists of three components: the land on which it's built, the hotel buildings, and the entrances by which guests arrive in the hotels. All three components need to be bought separately with in-game money. As in Monopoly, money is earned by players who end up on one of the entrances of your hotels, after their dice roll. The more luxurious the hotel, the more money a guest will earn you. Money you can use to build extensions to your existing hotels, buying new entrances or pay other players when you arrive at their hotels.

The game consists out of cardboard, three-dimensional hotel buildings, recreational grounds and entrance stairs that can be placed on the large game board.
 
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Hungry Hungry Hippos

This children's game is as much of a toy as it is a game. Each player has a plastic hippo that is arranged around a plastic arena. When you push the tail it will reach its head onto the playing field - perhaps trapping one or more marbles to be pulled back to a private player marble gutter, perhaps just sending marbles bouncing around the playing field. Some marbles are released onto the playing area; players attempt to get their hippos to eat as many marbles as possible.




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Husker Du

In Danish "Husker Du?" (Pronounced HOOSKER DOO?) means "Do you remember?"

This is a children's memory game wherein plastic tokens cover windows in the game board. Take turns uncovering windows to match the images beneath.

The images are printed on a wheel which can be turned so that each game has the matching images in different locations.

AufgepaƟt-Nachgedacht! is a variant of the game that uses fewer pairs, but requires a player to get all the matches in one turn to win.


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