Monday, 12 January 2015

Ultimate Board Games - Ts

I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here are the Ns.

(Visit the 0-9, & AsBs, Cs, Ds, Es, Fs, Gs, Hs, Is, Js, Ks, Ls, Ms, Ns, Os, Ps, Qs, Rs, Ss)



This variant from Sápmi, is the best documented version. Carl Linnaeus recorded the rules and a drawing of the board in his journal during his 1732 expedition to Lapland. His description, in Latin, was incomplete, as he did not speak the Sami language of his hosts and described the game only from observing the players. The game was played on a 9×9 mat of embroidered reindeer hide. In his diary, Lachesis Lapponica, Linnaeus referred to the light (defending) pieces as "Swedes" and the dark (attacking) pieces as "Muscovites". What may have been the same game was still being played in the late 19th century, as described in P.A. Lindholm's Hos Lappbönder (1884).



Taboo, the laugh out loud, out-of-your-seat game of forbidden words. In the Taboo game, you need to get your team to guess the secret word, but the obvious clues are strictly off-limits. To get your team to say pinball, would you say arcade, game, flippers, tilt or roll? In this game you can't because all of those words are strictly forbidden. Get your team to guess as many words as you can while you race against the clock. But watch out; if you say a forbidden word, the other team will "squeak" you and you lose the word.

Taboo can provide tons of fun and keep you sitting on the edge of our seat. You want your team to say the guess word on the card, but you can't use any of the forbidden words in your clues. Get ready for hilarious moments as you race against the clock to give your team the best descriptions and clues possible. If you say a forbidden word, you'll get interrupted with the squeaker and lose your turn.
Are you ready for some nail-biting excitement and quick thinking? Can you get your team to say the word "snore" without using the words sleep, night, noise, or nose in your description? This unpredictable party game will keep you on your toes as you think fast and build up the points for each card guessed correctly. The team with the most points wins.

Even if you have played the popular Taboo game before, this fun fast-paced game has been updated with 100-plus phrases not seen in previous versions. The content includes topics that are relevant to today's pop culture and hottest trends.


  Taj Mahal

Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city. The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.
 Experience the golden age of the Renaissance. Assume the role of the head of an Italian Aristocratic dynasty and lead your family like the Medici or Borgia. The players support the builders, artists, and scholars so that their completed works will bring their families fame and prestige. As the patrons of the creators of great works, the players seek to multiply their fame and reputations, but only one will become the most prestigious prince of Florence.


Take it Easy!

It's really difficult to succinctly describe this game -- so take a look at the pictures! Take It Easy is a true multi-player solitaire in which each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles.

There's no limit to number of players if you've got enough sets on hand. One person (the caller) draws a tile randomly and tells the others which of the 27 tiles featuring colored/numbered lines crossing in three directions, with numbers from 1 to 9, it is. "The 9-8-7," for example. Each player then chooses which empty spot on his own board he'll play the 9-8-7. This is repeated until the boards are filled.

The idea is to complete same-numbered lines across your board. Scoring is calculated by multiplying the number on the tile with the number of tiles in the completed line. A complete column of three 9s is worth 27, for example... but a lot of players will hope for five 9s to fill the big column down the middle.

Take It Easy is often compared to Bingo because of the familiar pattern of a number being called and then everybody looking at their cards to play it, and then scoring if a line is completed. But that's as far as the comparison goes. Bingo is sheer luck; Take It Easy is a game of skill.


Take Off! Game

Take Off! Game is the geographical board game challenges players to race jets along colored route lines to make it around the world.
Includes a 48"x22" laminated world map, 24 plastic airplanes, and 200 fact-filled country cards.
For 2-6 players.


Tantrix is a hexagonal tile-based abstract game. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour. There are four colours in the set: red, yellow, blue, and green. No two tiles are identical, and each is individually numbered from 1 through 56.

In the multiplayer version of the game, each player chooses a colour, so you have between two and four players. Each draws one tile from the bag, and the person who draws the highest number goes first.

Each player then takes five more tiles from the bag, and places all six tiles face up in front of them. The first person plays one tile, usually with their colour on it. Play then rotates clockwise. After playing a tile, each player takes a replacement tile from the bag, so that they always have six in front of them. Tiles played must match the colour of the edges adjoining it.

When three tiles surround an empty space, so that it is effectively half covered, this is called a forced space. If the person whose turn it is has a tile that fills that space, then they must play it. They repeat this process until there is no more forced spaces that they can fill; at which stage, they make a free move, where they can play any tile, as long as they don't breach the three restriction rules given below. Once they have had a free move, they must then fill any more forced spaces that they can.

The three restriction rules are:

    You cannot create a forced space with the same colour leading into it three times
    You cannot create a four-sided forced space
    You cannot play along an edge that, when forced spaces are filled, will create a four-sided forced space.

Once there are no tiles left in the bag, the three restriction rules do not apply.

The aim of the game is to get the longest line or loop in your colour. Each tile in a line counts as one point, and in a loop is two points. Only the highest-scoring line or loop counts.


Name It. Tap It. Pass It. The fast-paced game where quick wits are pressed for time.

Choose a category for the round and in 10 seconds, name an answer starting with an available letter on the TAPPLE wheel. Then reset the timer and pass it on.

Can't think of an answer in time and you're out.

Last player left scores the round.


Jenga Tetris

Two famous brands join up for a modern twist on the stacking game you know and love. Build the Jenga tower using colorful Tetris blocks that add flare and fun to this familiar game. Get ready for laughs and surprises as you take turns pulling out a Tetris-shaped block and balancing it on top without making the stack crash! This game is easy to learn and can be played with a group or by yourself. But watch out! The Jenga Tetris game is so much fun it can be habit forming!

Add fun to any party by challenging friends and family for an exciting, nerve-racking test of skill and suspense with the Jenga Tetris game! Together you create the classic Jenga tower using the colorful Tetris blocks. Then the action really amps up as each player pulls a block out of the stack and places it on top, without making the whole tower come crashing down. This game never gets old and can be played just about anywhere. You can also play solo as you try to beat your own record of building the tallest tower. The Jenga Tetris game can be played by our rules, or you can make up your own. Stack it high, build it wide, remove the loosest block or risk pulling out a block with a tighter fit. Gaps are okay in this Jenga game, but fill in a level completely and you’ll get to pick the next player. Whatever way you play, this is the ultimate block-stacking, tower-crashing game.


The Generals

Each player commands an army of 21 pieces - from Five Star General to Private - including 2 powerful Secret Agents. You must capture your opponent's flag or manuever your own flag to his front row to win.

Using strategy - and courage - you position your army for battle. An attack is made! Your piece is challenged when your piece and an enemy piece occupy the same square.

The AMAZING COMPUTER goes into action. It electronically signals - with light and sound - which piece is the victor. That piece wins the position. The defeated piece is removed from play. Because the strength of each piece is hidden, suspense builds with every move.


 The London Board Game

The London Board Game is a board game which requires players to rebuild London after the Great Fire of London up until the start of the 20th century. London is a card-driven game with a board in the form of a map of London.

To rebuild London players purchase boroughs on the board and play cards from their deck. The cards represent buildings of economic, political, scientific, and cultural significance throughout the history of the city.[2] This includes general constructions such as bridges, coffee houses, and hospitals, along with famous landmarks such as Woolwich Arsenal, and Tower Bridge.[2][5] Players must choose which buildings they wish to construct based on the benefits that each card will give them. The management of poverty is central to the game and players can lose a significant number of victory points if they have accrued more poverty points than their opponents.



The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game in which gameplay is similar, but the goals and directions often opposite to, that of Monopoly; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from Mad magazine. By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.


Tune into memories of your favorite television shows with the Ultimate TV Trivia Game. The game is jam-packed with clever questions that span the length of television’s long and colorful (or black-and-white) history.
Players roll the die and proceed around the board landing on one of five categories including “Who Said That?”, “Where Did It Happen?”, “Blankety Blanks,” “It’s All Relative” and “Real Life. ” A great way to entertain friends and family as well as to reminisce, recall and remember facts about TV’s most popular shows.

Comes with over 1,000 trivia questions, 28 TV tokens, game board, 1 moving piece, 1 die and instructions. Made in USA.


Through the Desert

From the award-winning game designer Reiner Knizia comes game of strategy, patience, and cool plastic camels!

The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare. In Through the Desert, two to five players each control tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power. Strategy is essential in deciding how and where to build your tribe's caravans.

There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes.

Through the Desert is playable by For Ages 10 and up, and is suitable for the whole family. You can play an entire game in under an hour.


Thurn And Taxis

In Thurn and Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the towns, with roads leading from each one to some its neighbors.

There are various colored regions around the board, most with one or two towns, and a large region with all the Bavarian towns in the center. With the right strategy, this game lets players build routes and stagecoaches, found offices in cities and expand into new countries. All the while making good use of public departments and having a lucky hand when planning new routes.

Thurn and Taxis: The mail's here!


Ticket To Ride

The Ticket To Ride Board Game is a cross-country train adventure that celebrates Fogg's impetuous and lucrative gamble to travel "Around the World in 80 Days" by proposing a new wager. The stake is a $1 million prize in this winner-takes-all competition. The objective of this train board game is to see who can travel by rail to the most cities in North America in just seven days. This Ticket To Ride game can be played by two to five players. There are 225 colored train cars and players have to collect cards that allow them to use the different railway routes connecting the cities across the USA. 

This Ticket To Ride Board Game comes complete with a detailed board, game cards, help cards, rules, train miniatures and more.


Euphrates and Tigris

An expansion for Chicken Cha Cha Cha You can now play with 5 or 6 and with new rules. Chicken Yard Rumba. The chickens are no longer dancing alone - the water-based fowl have decided to join in the fun.

Not only do the chickens now compete with the ducks in the Olympic dance trials, but there are now squishy obstacles to their quest to collect all the feathers. Otherwise, the game is the same fun as the original, but watch your step or you will need to clean your feet.

In Mespotamia, between the Euphrates & Tigris rivers, lies the cradle of civilization. Farmers cultivate the land, traders sell their wares, and priests offer the masses their religious support. For kings seek to lead their dynasties to fame and power. Conflicts are unavoidable and only the most clever and successful king will emerge as the winner!
Now, we present the card game version the game for all the fans of the original!



Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives points during four scoring rounds for eac h recovered treasure and for each temple that he controls. But, both temples and treasures can change hands. The expedition that earns the most points exploring Tikal wins the game. 


Time's UP! is a fast-paced party game where it really is about "who you know." Movie stars, scientists, and fairy tale folk are just a few of over 800 characters that players will encounter in a game of Time’s Up! In Time’s Up!, teams compete to collect the most celebrity cards from the Deck of Fame.

To collect a celebrity, players must get their teammates to name the famous people on their cards before the clock runs out and the deck is handed over to the next player.

Hilariously entertaining, Time’s Up! rewards quick thinking and improvisation as players scramble to describe who’s on the cards.


The hunt for the gems continues. Malicious rapids challenge the skills of the canoeists who want to get a good haul. The only hope for a desperado is to call the river spirits. People say that Bathing Beaver and Hurried Elk have already helped many adventurers to become rich and saved them from falling over the waterfall during a storm. But this also encourages pilferers who can now make a lot more profit.
As in any spy story, the action in this game can be turbulent and confusing at times. The players search for top secret information on seven spies, hidden in a safe, which keeps being moved from place to place. Whenever an agent is able to crack the safe, more information becomes available. Each player is the chief of secret service in his country and sends his best agent in this race for information. The players should be careful to keep the identity (color) of their agents secret. To better conceal his agent's cover, each player can move all agents in the game. The player who has managed to move his agent marker the farthest at the end of the game and has collected the most information wins! 
Players 2-7. 
Ages 8+ 


A series of devastating tornadoes, unleashed by enemy mages in the recent war has left all the king's castles in ruin. Only the foundations of these once magnificent monuments remain. He has charged his sons with rebuilding his castles and promised the throne to the one who can rebuild the tallest and largest castles.

Each prince has 6 knights to supervise the building. Two or more princes may work together on a castle with their knights competing to control the highest towers of the castle. Once each year, the king will tour the castles, to judge the progress of each son. After he finishes the third tour, he will choose his successor and the winner!

Players: 2-4
Aged 12 and up



Totopoly is a commercial board game, based on the events leading up to, and during, a horse race. The game is based on a double-sided board, with each side representing a different half of the game, each player has a set of horses with players placing their bets on the race.

This a fun family game.



Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

This is a Euro-style strategy game and playing time is 30 minutes per player.


America in the 19th century: railroads are booming. Pioneer spirit and vision are everywhere. Everyone wants to be the first to build a railroad network across the country. Each player has five cities and tries to connect them with a shared network of tracks. As soon as a player has done this, the round ends. The other players lose points. At the end of the game, the player who has the most points left is the winner. A very simple railway game. The player who can make the best use of the other players' networks is generally victorious.

All aboard that's coming aboard! Choose your engine and start building your very own railroad network across America. As you lay down your tracks, you must strategically decide how you are going to connect five undisclosed cities before anyone else. Tunnels and bridges require extra tracks, but connecting to someone else's hub will afford you a much broader playing field. Be careful, though. Whoever you connect to can take advantage of your network, too!
Takes about 30 minutes to play. 
For 2 to 6 players.


Trivial Pursuit is a board game in which winning is determined by a player's ability to answer general knowledge and popular culture questions. Dozens of question sets have been released for the game. The question cards are organized into themes; for instance, in the standard Genus question set, questions in green deal with science and nature. Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins (such as Star Wars, Saturday Night Live, and The Lord of the Rings movies).

The object of the game is to move around the board by correctly answering trivia questions. Questions are split into six categories, with each one having its own color to readily identify itself; in the classic version of Trivial Pursuit, the Genus edition, these are Geography (blue), Entertainment (pink), History (yellow), Arts & Literature (brown), Science & Nature (green), and Sports & Leisure (orange). The game includes a board, playing pieces, question cards, a box, small plastic wedges to fit into the playing pieces, and a die.



Pop into the racing, chasing game where everyone's in Trouble! Set up your pegs and then hit the Pop-O-Matic die roller. Depending on what you roll, you can move your pegs to the Start space, move your pegs forward – or watch other players move while you can't! Each of your pegs has to go all the way around the board to the Finish space, but watch out – if another player's peg lands on the same space as yours, your peg has to start over. 
The player who gets all 4 pegs into the Finish space wins! Pop all around the board for the win when you play Trouble!



Create your own journey with Tsuro, the Game of the Path. Place a tile and slide your stone along the path created, but take care.

Other player's paths can lead you in the wrong direction - or off the board entirely. Find your way wisely to succed.

Stay the path - your journey begins here.


Twilight Imperium

The legacy of a ruined empire silently echoes across the stars, its presence still felt as a timeless entity. It is hope. It is a promise. It corrodes the dreams of a peaceful universe into visions of alluring conquest, propelling the entire galaxy into an endless struggle for power.

Shards of the Throne is an epic expansion for Twilight Imperium, adding new races, new units, and many new options to create an even more incredible power struggle in the far reaches of the galaxy.

Mercenaries, Mechanized Units, and all-new Flagship units give players more options for customizing their fleets and Ground Forces, while the Political Intrigue option will crank up the agendas and espionage of the political phase.

Also adding Race-Specific Technologies, alternate Strategy Cards, new System Tiles, Space Domains, and an all-new scenario that puts one player in control of the legendary Lazax Empire, Shards of the Throne creates a completely new way to wage your galactic conquests!



Add a twist of fun into any party or family night with the game that ties you up in knots. This Twister game is the classic game with 2 more moves.

Give the spinner a whirl and see what's next as you try to keep your hands and feet on the mat. Right foot red. Can you do it? Left foot green, you got it. If your knee or elbow touches the mat or you fall over, you are out.

Be the last player standing to win.


No comments:

Post a comment

Related Posts Plugin for WordPress, Blogger...